A Tetris-inspired puzzle game developed with legacy OpenGL and rendered entirely using GL_POINTS. Built under a tight academic deadline, Tetrix implements classic falling-block mechanics, real-time controls, line-clearing logic, and randomized power-ups and traps — all without relying on modern shader pipelines. It demonstrates deep control over graphical rendering in a minimalist setup.
Tech Stack
C++
OpenGL
GLEW
GLFW
GL_POINTS
Role
Solo
Status
Completed
Duration
2 weeks